At the end of January, the enhanced edition of Desolate City was finally released on Steam. While the game begins to spread on the Internet (as can be seen in this IFGN article), we have begun to prepare the continuation of the development of Super Crystal Hunter. Of course the launch of Desolate City will […]
First of all… happy holidays and year! It has been a few months of hard work, but finally we are already in the final stretch. So, it’s, as you could see in our previous news, Desolate City: The Bloody Dawn, our last released game (and of greater scope until now), will be launch on the […]
We wanted to announce this since for almost 1 month, we are focused on a new scoop that we hope to bring soon (if everything progresses as we expect). Super Crystal Hunter is around 70% of its development, finalizing it will not take us too much once it resumes again. Meanwhile, we show you with […]
Another advance where we exceed 50% of game development. Bug fixes from 0.6.8 😢: Slight adjustments in mini-games. Added in 0.7 😄: Levels 21 – 24 The background varies once peace and order are restored.
Hi again! Bug fixes from 0.6.3 😢: Added patch that cuts effects not finalized correctly. Fixed random access to mini-game fairs without repeating the last played. Added in 0.6.8 😄: Functional Nv20 boss and new dialogues. Levels 16 – 19
Bug fixes from 0.6 😢: Access to the mini-games should not repeat the last played minigame. A solution must be found to ensure that the positive and negative effects of certain items are duly cut when player obtains one before the other (or even at the same time). Added in 0.6.3 😄: New scene after […]
Some years have passed since then (for some OST more than others), but undoubtedly there are melodies that are simply great in albums that have developed great artists such as VK Creations (Patrick de Arteaga) and EN.i. You can listen to what they have composed for us throughout all these years (5 and we go […]
Bug fixes from 0.5.7 😢: fixed bug in world map context menu (when it save/load, it lose the menu control). Now, the menu closes when the player press save / load. We continue working in the mini-game exclusive of the side-quest. Added in 0.6 😄: 2nd Island: Levels 6 to 10. Now it can be […]
Bug fixes from 0.5 😢: After finishing the first mini-game 2 times, you get 2 prizes (items). When one item is redeemed from the bag (always it’s redeem from left to right), redeemed the 2 objects at once. When BONUS was unlocked, when entering a new level, the graphic of the mini-games funfair was lost. Added […]
Bug fixes from 0.4.3 😢: The level selector on world map could freeze an instant while developing a new UX syxtem. Inside levels, the titles were slightly displaced above (ESP). When you change selection from level to level, it can’t open the contextual menu until the animation ends. Fixed Lv4 title.