Waiting to assess certain technical details, we have done all the general tests to verify that indeed the whole approach is functional. Although the tests will continue for the remaining 2 versions, they will be very specific things to test. In the next version we begin to prepare takeoff!
It has been a hard job, but we have officially finished the minigame that we lacked from the side-quest and therefore, the game as a whole, except for the BSO and the cover. While this is over, we enter the final testing and commissioning step. We will continue to report the final steps of the […]
We have updated our first game by adding a prequel as a mini-game. It’s possible that along time, this prequel has an adaptation as ROM for GameBoy. Stay tuned!
At the end of January, the enhanced edition of Desolate City was finally released on Steam. While the game begins to spread on the Internet (as can be seen in this IFGN article), we have begun to prepare the continuation of the development of Super Crystal Hunter. Of course the launch of Desolate City will […]
Another advance where we exceed 50% of game development. Bug fixes from 0.6.8 😢: Slight adjustments in mini-games. Added in 0.7 😄: Levels 21 – 24 The background varies once peace and order are restored.
Hi again! Bug fixes from 0.6.3 😢: Added patch that cuts effects not finalized correctly. Fixed random access to mini-game fairs without repeating the last played. Added in 0.6.8 😄: Functional Nv20 boss and new dialogues. Levels 16 – 19
Bug fixes from 0.6 😢: Access to the mini-games should not repeat the last played minigame. A solution must be found to ensure that the positive and negative effects of certain items are duly cut when player obtains one before the other (or even at the same time). Added in 0.6.3 😄: New scene after […]
Bug fixes from 0.5.7 😢: fixed bug in world map context menu (when it save/load, it lose the menu control). Now, the menu closes when the player press save / load. We continue working in the mini-game exclusive of the side-quest. Added in 0.6 😄: 2nd Island: Levels 6 to 10. Now it can be […]
Bug fixes from 0.5 😢: After finishing the first mini-game 2 times, you get 2 prizes (items). When one item is redeemed from the bag (always it’s redeem from left to right), redeemed the 2 objects at once. When BONUS was unlocked, when entering a new level, the graphic of the mini-games funfair was lost. Added […]
Bug fixes from 0.4.3 😢: The level selector on world map could freeze an instant while developing a new UX syxtem. Inside levels, the titles were slightly displaced above (ESP). When you change selection from level to level, it can’t open the contextual menu until the animation ends. Fixed Lv4 title.