super crystal hunter
Bug fixes from 0.6.3 😢:
- Added patch that cuts effects not finalized correctly.
- Fixed random access to mini-game fairs without repeating the last played.
Added in 0.6.8 😄:
- Functional Nv20 boss and new dialogues.
- Levels 16 – 19
Bug fixes from 0.6 😢:
- Access to the mini-games should not repeat the last played minigame.
- A solution must be found to ensure that the positive and negative effects of certain items are duly cut when player obtains one before the other (or even at the same time).
Added in 0.6.3 😄:
- New scene after passing the Nv15, English translations updated.
Important!: Given that some of the 0.6 regressions require a lot of research and we must also finish the minigame that corresponds to the side-quest, it is most likely that we will not bring any SCH advance until after the summer. If, on the contrary, something changes, we will notify you. However, we will inform you of any other news.
Bug fixes from 0.5.7 😢:
- fixed bug in world map context menu (when it save/load, it lose the menu control). Now, the menu closes when the player press save / load.
- We continue working in the mini-game exclusive of the side-quest.
Added in 0.6 😄:
- 2nd Island: Levels 6 to 10. Now it can be played from “Home” (the start point), to the 2nd boss.
Bug fixes from 0.5 😢:
- After finishing the first mini-game 2 times, you get 2 prizes (items). When one item is redeemed from the bag (always it’s redeem from left to right), redeemed the 2 objects at once.
- When BONUS was unlocked, when entering a new level, the graphic of the mini-games funfair was lost.
Added in 0.5.7 😄:
- 4 fully functional minigames + 1 extra mini-game that will be available on the side-quest.
|Two mini-games title screen.|
Bug fixes from 0.4.3 😢:
- The level selector on world map could freeze an instant while developing a new UX syxtem.
- Inside levels, the titles were slightly displaced above (ESP).
- When you change selection from level to level, it can’t open the contextual menu until the animation ends.
- Fixed Lv4 title.
After the official and in-depth presentation of this new game, we’re going to notify this version:
Fixed regressions of the 0.4 🙁:
- 1st Boss: Fixed in the mechanics that produced an undesired result.
- When finishing levels (Bosses): A small change was missing for the correct animation of “complete / incomplete Lv”.
- Level selector: The access of a level must be available when the cursor is placed on it. By selecting too fast you could select a level just without seeing it and also the level title was displaced, instead of centered.
Our first 2018 log!
As we have previously announced, we have prepared an advanced version of our new project. showing in detail how the game will be.
All the old versions until this new one have been approximately developed since the last three months of the last year.
SCH is an arcade game which mixes parts of traditional RPGs, making it a unique and different adventure.
One of the first things which we have changed has been the provisional logo (seen in the first entry about SCH), by one of more professional appearance.
Merry Christmas and a happy new year!
We can’t finish this year without offering some good news.
In addition, as we commented before, we want to bring a certain amount of information every month, in order to inform you of our developments.
And now … let’s go with some great news!
After finish 2/3 of our games (both of them with terror/survival history and ambience), we decided to focus on something completely different and we started a new adventure, where we combine arcade, with RPG.
All of these features are combined in a game which we have called: