A major update! Bug fixes from 1.0.1 😢: Fixed multiple dialogs A bug in extra zone Added in 1.0.2 😄: Better collision with crystals Changelog here
Update that corrects a small blink in the transitions between the different maps.
Finally we have already launched our new title (and second) on Steam. You can enjoy this Arcade-RPG adventure at a 15% discount, on departure. Take advantage!
Ashtales is a talented artist who gladly offered to face the development of the official artwork of our new game: Super Crystal Hunter. As you can see, he is someone of enormous talent. And we believe that it is more than deserved that his work be recognized. So do not miss the opportunity to contact […]
Finally, we already have the Steam game shop website. We have still a provisional cover, but we encourage you to pass in the Steam community to follow our news there too, since we will advance news about the release and other updates. As you would no doubt expect, you can enjoy the trailer we have […]
Waiting to assess certain technical details, we have done all the general tests to verify that indeed the whole approach is functional. Although the tests will continue for the remaining 2 versions, they will be very specific things to test. In the next version we begin to prepare takeoff!
It has been a hard job, but we have officially finished the minigame that we lacked from the side-quest and therefore, the game as a whole, except for the BSO and the cover. While this is over, we enter the final testing and commissioning step. We will continue to report the final steps of the […]
The extra zone of the game has been improved by adding a micro-sidequest, as well as other new curiosities. The endings have also been integrated and improved. Important: We’ll be on vacation until July, where we’ll resume the final stretch of Super Crystal Hunter. Meanwhile, you can enjoy our published games or review our latest […]
We are pleased to announce that the development of the game has reached 90%, in the absence of finishing the side-quest, make some adjustments, try everything in depth and port it to EasyRPG, to reach the output version (1.0) Bug fixes from 0.8.5 😢: Fixed a bug in the selection of options on the death […]
Hi, everyone! The idea is develop the cover art / artwork for our next game “Super Crystal Hunter“. It will have 516x729px and we want to adapt it to other web formats (like Steam or other virtual shops). The composition of this artwork is totally free, you’ll know the thematic of this game and other […]