Waiting to assess certain technical details, we have done all the general tests to verify that indeed the whole approach is functional. Although the tests will continue for the remaining 2 versions, they will be very specific things to test. In the next version we begin to prepare takeoff!
It has been a hard job, but we have officially finished the minigame that we lacked from the side-quest and therefore, the game as a whole, except for the BSO and the cover. While this is over, we enter the final testing and commissioning step. We will continue to report the final steps of the […]
The extra zone of the game has been improved by adding a micro-sidequest, as well as other new curiosities. The endings have also been integrated and improved. Important: We’ll be on vacation until July, where we’ll resume the final stretch of Super Crystal Hunter. Meanwhile, you can enjoy our published games or review our latest […]
We are pleased to announce that the development of the game has reached 90%, in the absence of finishing the side-quest, make some adjustments, try everything in depth and port it to EasyRPG, to reach the output version (1.0) Bug fixes from 0.8.5 😢: Fixed a bug in the selection of options on the death […]
Hi, everyone! The idea is develop the cover art / artwork for our next game “Super Crystal Hunter“. It will have 516x729px and we want to adapt it to other web formats (like Steam or other virtual shops). The composition of this artwork is totally free, you’ll know the thematic of this game and other […]
Finally, all the extra area which we mentioned in the previous version, it was totally finished. This extra is quite interesting, because you’d need do something to continue a bit more the adventure, far from East lands. Also, we’ve started to make test, in the same way as Desolate City, for bring the game further […]
Finally the new version of this game saw the light after months (due to the new version of Desolate City and the continuation of Super Crystal Hunter). In this version we start to face the final stretch of the game. Bug fixes from 0.7 😢: Aesthetic fixes. Added in 0.7.9 😄: Extra zone (reward for […]
At the end of January, the enhanced edition of Desolate City was finally released on Steam. While the game begins to spread on the Internet (as can be seen in this IFGN article), we have begun to prepare the continuation of the development of Super Crystal Hunter. Of course the launch of Desolate City will […]
Another advance where we exceed 50% of game development. Bug fixes from 0.6.8 😢: Slight adjustments in mini-games. Added in 0.7 😄: Levels 21 – 24 The background varies once peace and order are restored.
Hi again! Bug fixes from 0.6.3 😢: Added patch that cuts effects not finalized correctly. Fixed random access to mini-game fairs without repeating the last played. Added in 0.6.8 😄: Functional Nv20 boss and new dialogues. Levels 16 – 19